Jacob Harvey - Level Designer
MY PORTFOLIO

01

LEVEL DESIGNER
Level Design Aim: Open world level design with the use of environmental storytelling
A first-person non-linear exploration game where the player has to find clues to figure out what has happened to the ruined settlement.
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LEVEL DESIGNER
Level Design Aim: How to effectively introduce mechanics to the player and increase difficulty.
Using time travel the player must navigate the halls, avoid traps, and deal with enemies to heist the complex in this 3rd person action platformer.
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LEVEL DESIGNER
Level Design Aim: Creating level designs for a multiplayer online game and learning new software
A bomb disposal map designed around a theme of a run-down urban area to make this 1st person shooter multiplayer level.
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LEAD DESIGNER
Design Aim: Designing puzzles and mechanics to avoid player frustration when combined with the game’s damage and death mechanics
A game where the player must solve puzzles correctly to avoid springing traps or even death in this 1st person puzzle game.
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LEVEL DESIGNER
Level Design Aim: Design a non-linear level design that requires backtracking to gain powers and progress
Sneaking and hiding in the shadows the player must go through the level gaining powers to unlock new areas and fight new enemies in this 2d Metroidvania.
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DESIGNER
Design Aim: Designing timer, points, and money Systems to encourage driving styles and speedy deliveries
A game where the player must race around the city delivering as many pizzas as possible before the timer runs out. Reckless driving and wild driving are highly encouraged in this Arcade driving game